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Competitive online role-playing game : ウィキペディア英語版
Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) blend the genres of role-playing video games and massively multiplayer online games, potentially in the form of web browser-based games, in which a very large number of players interact with one another within a world.
As in all RPGs, the player assume the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded US$1 billion in 2006. In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion.
''World of Warcraft'', a popular MMORPG, had over 10 million subscribers as of November 2014. World of Warcraft's total revenue was $1.04 Billion US Dollars in 2014. ''Star Wars: The Old Republic'', released in 2011, became the world's 'Fastest-Growing MMO Ever' after gaining 1 million subscribers within the first three days of its launch.

==Common features==
Although modern MMORPGs sometimes differ dramatically from their antecedents, many of them share some basic characteristics. These include several common features: persistent game environment, some form of progression, social interaction within the game, in-game culture, system architecture, membership in a group, and character customization.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Massively multiplayer online role-playing game」の詳細全文を読む



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